Sandy3D 3.1 Release candidate 1 is out!

December 14th, 2008 by kiroukou :: Project, Releases, en :: No Comments

Sandy team is happy to offer you our latest version of the library, Sandy 3.1 RC1

Download it with Flash CS3 examples

This version is currently in Release Candidate status, meaning it has been tested quite a lot, but need even mor testing to allow us supply the most complete document about your apps upgrade.

As always we focused on simplicity, and really small impacts with backward compatibility during upgrading. We need some testers to help us to complete the backward compatibility problems list (which is really short until now) and also make some feedbacks about performance and reliability.

We include a good list of new features which I’m pretty sure you will love!

- parsers improvement, and automatic texture loading added to all parsers

- extrusion package with several utility tools

- Really smart cache system to save a lot of cycles, without changing anything in your application. More on that soon :)

- Startfield class, to create pixels based 3D effects, check our tutorials list

- MD2 animated models format support.

- addition of visitor pattern to smoothly integrate and customize Sandy into your complex apps

- and lot more features I do not even remember… :)

This is the result of a long and quiet work with several people, so thanks to all people involved into this release (Makc, flexrails, Max, Petit, etc.. and all mailing list people ;) )

Please make your feedbacks on our forum

Andagel an amazing 3D sci-fi game developed with Sandy3D

November 7th, 2008 by kiroukou :: General :: 4 Comments

Andagel is the last game proposed by protopop studio.

After the successful Alien SLayer 3D FPS game, Sandy3D is proud to be the engine chosen for this incredible flash 3D game.

After some long months of development, Robert Kabwe offer us this incredible flash game, approaching quality of our old good playstation games.

Good use of 3D in flash games is pretty rare, and most of people still consider it as a waste of time, but I’m guessing Andagel will change their mind :)

Here is the brief story of Andagel:

Centuries a go this planet was the target of a terraforming alien species. Their terraforming project was abandoned but not before leaving an outpost on the planet’s surface to collect and harness energy.

This outpost grew into the thriving Megatropolis of Junx City, and it is on the outskirts of this city that the story of Andagel takes place.

It is very rare to play some good and well finished flash games, especially when there’s a use of 3D in it. But hopefully there’s some, and Andagel is one of them, definitely! A good story board, great textures, interessting gameplay and good sound design, that is what I call a real game :)

Hope you’ll like it as much as we do !

gate

Tough times for Sandy?

September 29th, 2008 by makc :: General :: 9 Comments

Hello there again. Last time I promised you 3.0.3 release in August, but that did not happen. Unfortunately, Thomas was not able to work on the project, hence the delay. Meanwhile, the world was not standing still there; papervision now finally has clipping, and away3d now has triangle caching, for example.

So, what are we going to do about that? Well, the plan is still to get that 3.0.3 done, step by step, as soon as possible, and see where do we go from there (most of you already know that there are two ongoing efforts that take Sandy in different directions, haXe and AS2 ports).

Back to the purpose of this post, our devoted users, I would like to hear your thoughts on subject. If you use Sandy, let us know what future would you want for it.

Thanks.

AS3Dmod, a modifier library for all Flash 3d engines

September 3rd, 2008 by kiroukou :: Contributions, Project, Resources, en :: 2 Comments

Bartek Drozdz released today an early version of his AS3DMod library.

This library will allow Sandy3D user to apply some modifiers to 3D objects geometry.

What are Modifiers?

let’s quote Bartek

Modifiers are basically functions that can be applied to a 3d object to transform it in a certain way. They can be used separately, but when combined they become a very powerful tool. In this, they are much like filters in Photoshop.

Right now that library, which should be fully documented in the coming weeks, offers:

  • a framework for creating static and animated modifier stacks
  • 3 basic modifiers: Noise, Bend and Perlin

Check this project at google code and play with it until some other cool Sandy3D news be available ;)

What’s up

July 25th, 2008 by makc :: General, Project, en, tutorials :: 3 Comments

Hey, it’s time to spam the blog again! People ask when 3.0.3 will be out, so I thought I’d write a bit on subject as well as what’s going on in general.

So, when 3.0.3 will be out? Well, you might know that Thomas is currently on vacation and will not work on release for next two weeks, at least. Then, you also might know about some breaking changes he introduced for better performance, but currently performance seems to be even worse, and so this situation needs some investigation. People who want latest version compatible with 3.0.2 can use revision 663, but be aware that some bugs were fixed after that (not to mention pending bugs).

Still, things aren’t bad for 3.0.3, in my opinion. I make noise and contribute some new stuff (you might have noticed StarField or MD2, I guess). Other people in team keep quiet, but SVN commits notifications give them away :) If you suddenly notice some clever code or documentation improvements, you know they did it.

So, when 3.0.3 will be out, again? I think you can expect it in August as final version for v9 (unless someone suddenly finds lots of bugs a day after release).

To conclude this post, I’d like to take my chance and congratulate folks at Ginga who released online jets comparison application for Embraer company last week. A part of this great application - flight range flash widget - was designed using two open source libraries, APE and - you guessed it - Sandy.

Using globes for spatial data visualization is something we now see more and more; to address this trend, I just added new tutorial for Sandy users who would like to do something similar themselves. For other people, I plan to release some basic globe component for free, so keep an eye on this secret link.

Flash Help book creator released!

June 24th, 2008 by kiroukou :: Contributions, Must see, Project, Releases, en :: No Comments

We are pleased to accounce that Dan Allen, one member of the Sandy team, decided to release his excellent script FlashHelpBook to generate flash help book for your libraries.

Basically it adds an help book, syntax highlighting, and code hints to the Flash IDE for any existing library ( successfully tested libraries: Sandy, Away3D, Papervision, and Box2D)

This is an excellent tool that Dan release for Sandy for months now, and which helped quite a lot of developers to get the Sandy documentation directly in Flash, as the normal flash help (shortcut to go in correct documentation part is working too).

See this announcement of Sandy Forum to have full information and give feedbacks.

Go now, and use FlashHelpBook script to improve your workflow in Flash IDE developments !

Thanks Dan

Alternativa3D engine is ready to use

June 1st, 2008 by kiroukou :: Must see, en :: 1 Comment

Yes they did it, the engine which seems to be the best 3D engine for flash platform is now available to users, and freely for non commercial use.

So no open source in there, but it might be interessting to check that new library and test its wonderful exclusive features such as:

- BSP tree, which allows to resolve depth sorting keeping a vector approach, so good resolution and performance.

- Embeded collision system

- Frustum clipping (or viewport one?) which is a feature that Sandy has too and which is extremly important while doing correct 3D immersion.

From the small examples I’ve seen so far, the API is good, similar in some points to Sandy3D one.

Now, up to you to test it more, and make some extra demos to  check its performance capabilites.